Hello, I am trying to create animated sprite, I am using script which sets the current spriteFrame in tween update. Here is simple project: PlayCanvas | HTML5 Game Engine . Everything works fine on computer, but on the mobile as soon as the animation start I am getting bugged frames which looks like this
How large is the texture? If its more than the max size supported by device, the engine resizes to the device max size. This can be 4096 X 4096 on mobile