Hello, I’m a Japanese developer.
I’m currently developing a game for Snap Minis with PlayCanvas.
When a developer wants to play a game in development on SnapChat, they need to be logged into PlayCanvas. How can I play without logging into PlayCanvas?
Currently, if you log in to PlayCanvas with SnapChat, you can play the game normally, but we want to make it possible for users without a PlayCanvas account to play the game as well.
What do you see when it doesn’t work? If its a dev build and you are running on Android, you can use Chrome to remote connect to the mobile device when the Mini is running and access console logs to look for errors.
thank you! !
After reading the answer below, you can now play on Snap without logging into PlayCanvas!
However, the build required for production builds has not yet been resolved.
I can’t play even if I upload a ZIP with CSP rules added.
Maybe I’m doing something wrong, do you have any tips on how to fix it?
In which case, upload a ZIP as a dev build on Android and use Chrome to remote connect to the webview and get the console log to see if there are any errors.
Do you mean getting the console log in Chrome after registering the ZIP as a development build with Snap?
I’m sorry, but I’m new to web development, so I still don’t understand how to check the console log in Chrome.
When I started my own Mini by running “npm run csp”, the screen did not change, but when I reviewed my operation, it seems that I was using it incorrectly. After executing “npm run csp” in the correct usage, you can now start your own Mini with Snap.
However, a new problem arose. My Bitmoji model doesn’t load and it stays in the initial material all the time.
I’ll look into this issue as well, do you have any idea?