Hi everyone, just wanna ask if anyone experienced the issue we have now, the projects got messed up when hosted to another server, but works fine in Playcanvas debug
Link to server build: uni33
Hi everyone, just wanna ask if anyone experienced the issue we have now, the projects got messed up when hosted to another server, but works fine in Playcanvas debug
Link to server build: uni33
Not sure what that link was at the end of the post.
Can you explain what issues you are getting and also a copy of any errors you getting in the dev console?
A link to the build would be awesome too
we don’t have any errors in the dev console. its just very different from debug, will share some images also. thanks again sir Yaustar
here’s the debug link: PlayCanvas | HTML5 Game Engine
Ah the link is to the server build, sorry, the link looked suspect from the URL so I removed it. Re-added it back now
When I load that link and press W, it all moves forward for me.
There’s a whole bunch of errors in the console on the server
Looks like these files are missing in the assets folder
The asset registry data (config.json) includes assets that you don’t have in your Editor project
This asset id does not exist in your Editor Project
Are you sure you completely uploading and overwriting files when you are uploading the build to the server?
yes sir, I’m just downloading the build from our editor and upload directly
Looking at your server build and your editor project, they don’t match
For example,
This is preloaded but I can’t find it in game-scripts.js on the server build
right sir, I haven’t deleted anything or changed anything before uploading it to our server.
I’ve downloaded a build from your project and compared it to the build on the server and the game-scripts.js do not match
Whatever you are uploading/on the server is not when the downloaded build from the Editor is giving you from the master branch
If you send me a DM, we can quickly jump on a call but all I can see right now is that the build on the server doesn’t match what you have in the Editor
sure, thanks
The first lot of lines don’t match between the downloaded build and your server so there is definitely an issue with the deployment method you are using here or could it be a CDN issue?
I’m investigating this in DMs. There’s a few issues to work through
Found the issues:
The original link in the first post was an outdated build so we tried again on a fresh upload and folder.
This still had some issues where scripts were reported missing in devtools and the game wouldn’t render or run correctly.
It wouldn’t run correctly because one of the scripts was using global variables that were declared and set in the files that were reported missing.
The issue turned out to be an Editor issue where the scripts were marked as preload in the inspector but the asset registry didn’t reflect it. So it was trying to load the script as though it was a separate asset and it didn’t exist in the assets folder on publish.
To fix this, I unticked and reticked the preload setting for those scripts and re-downloaded the build.