Hi! I’m using the scrolling texture code from this project to make a portal look nice in my game. I don’t want lighting to affect it, so I give the emissive category the same texture as the object, but that stops scrolling. How can I achieve this? I mostly want this because it is used to travel levels in the lobby, and I need it to be able to be seen in dark places.
Hi @Cryptonaph,
To disable lighting another option is to disable the Use Lighting
property in the material other settings.
But that may not work in all cases, so using an emissive map is a good approach. You can try updating the code to offset the emissive coordinates like this:
this.material.emissiveMapOffset = offset;
Thanks! I’ll try this now.
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Yup, it worked, thanks!