So I have a script that I applied to two UI buttons. I’d like to have specific statements within the initialize section for each button. But I can’t seem properly identify which button the script instance is applied to. Or maybe I have the wrong idea about what a script instance is.
The console message is created no matter which UI button is clicked, well of the two that the script has been added to anyway. I did add the script ‘attribute’ and gave each UI button a unique name, all to avoid the ‘findbyname’ method. But when I click a button with a different attribute name, that console.log event should not happen.
var HighlightComponent = pc.createScript('highlightComponent');
HighlightComponent.attributes.add('BtnName', {
type: 'string'
});
// initialize code called once per entity
HighlightComponent.prototype.initialize = function() {
if (this.entity.btnName = "btnRose") {
this.entity.element.on('click', function(event) {
// change the model from one type of Rose to the other
console.log("Clicked Button...".concat(this.entity.btnName));
}, this);
};
};