Did someone do one of these
https://playcanvas.com/editor/scene/733295
using touch?
thanks
Did someone do one of these
https://playcanvas.com/editor/scene/733295
using touch?
thanks
Hello @vgupgrade! Based on the project you sent I think you can do something like below.
// Initialize
LookAtMouse.prototype.initialize = function() {
if (this.app.touch) {
this.app.touch.on(pc.EVENT_TOUCHSTART, this.onTouchStart, this);
this.app.touch.on(pc.EVENT_TOUCHMOVE, this.onTouchMove, this);
this.app.touch.on(pc.EVENT_TOUCHEND, this.onTouchEnd, this);
this.app.touch.on(pc.EVENT_TOUCHCANCEL, this.onTouchCancel, this);
}
};
// Touch move
LookAtMouse.prototype.onTouchMove = function(e) {
this._mousePos.set(e.touches[0].x, e.touches[0].y, 0);
};
damn that simple and clean the code, thanks a lot, man, it worked as I needed
Now I just use a device identifier
LookAtMouse.attributes.add(‘mobileOrDesk’, {type: ‘boolean’ …
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Hey @vgupgrade,
If you need that I suggest to try posting on another topic!
Why do you need that in this case?
a simple bubble-style game that works on desk and mobile
If you add this new touch part to the original mouse script, it will work on both devices, I guess? (The oirginal part on desk and the new part on mobile).
Yeahh.
I’m just thinking about the firing mechanics.
OBRIGADO!
No problem, you’re welcome!