[SOLVED] Rigidbody mesh collider issue

I’m making a co-op mode in my game and I’m using a ship model I made in Vectary and It thinks the slightest slope is like Mount Everest and then sometimes you just clip straight through it I don’t know what to do now please help

Hi @WilliamBoersma31,

Try sharing a sample project that highlights your issue, it’s a bit difficult to understand what’s going on from your description only.

Oops sorry my bad
here is the scene in which the error occurs.
Redacted (No Longer Relevant)
if you start it you’ll probably see what I mean about slight curves being Mount Everest

Never Mind after a bit of finagling I got it to work the work the way I wanted
(The Issue Was That The Curves Were Small But When Scaled Up The Curves Became More Extreme)