Hi
I have a lot of cubes in the scene
each cube tri : 488
camera count : 1
cubes cast shadow : disabled
When 60 number (or more) of cubes is placed on the screen , frame rate reduced
To solve this problem, I completely eliminated rigidbody and physics
and performance improved
Now I just want to render the cubes that can be seen through the camera
the cubes can be rotated
Another solution I did was this
I cast a ray on the cubes from the camera, and hid the cubes that the rays did not hit
But because I cast the rays to the center of the cube, some cubes with visible corners were also hidden
Please send me your suggestions
Thanks