[SOLVED] Ready Player Me avatars not posed correctly in editor

Hello,
When I import a Ready Player Me character it looks incorrect in the editor, however when I hit play it looks fine in the scene preview. Image attached.

Does anyone know why?

Hi,

They do work fine for me:

  1. Make sure that in Root Bone in the render component you reference the correct first node of the bone hierarchy (in this case Hips).

  2. Reload your editor, I’ve seen my skinned models render like yours and a reload would fix it.

2 Likes

This is the solution! Thank you!
A simple reload fixed everything

1 Like