[SOLVED] Published build is different from Editor build

https://playcanvas.com/project/574049/overview/lodbvhbatched-spawnings-wip

The scene for: Test imposters scene and other scenes, suffers from same issue.
Why? I have the trees upright on Editor launch , but when running it in published, it’s flat on the ground…! Why is there an inconsistency between the Editor launch build vs the Published build?

Seems like there’s some undocumented race conditions between Initialize, and Post Initialize, where post Initialize tends to happen later for Published Build?

okay, looks like the event: this.app.graphicsDevice.once("lightmapper:end" isn’t fired for published build? Yup, that event was only for profiling…