It seems there is an issue with particles system when you clone one entity it display those errors.
How to reproduce.
-Clone an entity with a particle system component on it.
-Clone it again and the particle system crashes.
Any ideas how to fix this?
This looks like a engine bug. I’ve created a github issue here: https://github.com/playcanvas/engine/issues/714
One workaround until this is fixed would be to enable/disable particle systems instead of destroying them.
This is now fixed and deployed.