[SOLVED] please help me! Asset-Manager Problem

Hi there,
sry im new and not experienced. but the folowing happend to me: I wanted to import a huge .glb file a second time to my assets. but instead of the import a second time, the .glb which already existed got overwritten. I’ve spend really many hours in changing the this .glb to my needs. so now hundreds of textures are resized again and maybe hundred objects within this .glb changed back to their original position before i changed it in the editor. I know, I should have made a back-up before… but I didnt expect this to happen. Is there a possibility to at least set the project back to this morning or so? the game will be published and promoted in 2 days. I really really wish for a “go back” button in the asset folders…
I have the most of the model changes still active in a backup from 2 days ago. but I’ve invested 20 hours since than in little bug fixing and stuff I dont remember…

Honestly 20 hours isnt anything at all. Try writing down all of your bug fixes then reverting to the backup.

Hi @Marlo and welcome!

If I’m correct, this is a setting that you can disable in your project settings.

What I would do is make a fork of the project.

Than load the backup and copy the model template asset to the fork project to use

thank you, I will do that for future purposes :smiley:

thanks! I forked the “broken one” and now I loaded the backup as a new branch of the original. I tried to copy the template by copy paste, but sadly it didnt copy the changes I did with the objects inside the template within the editor. maybe I did it wrong? I tried to export the “working” .glb and import it to the latest version, but it did not transfere the changes in editor either :frowning:

I don’t know exactly what you’ve done. ie did you make the changes in the scene entity or did you apply those changes back to the template

When you copy the template asset from project a → b, it will create a new asset in project and also new related assets to the template asset

I did the changes to the scene entity and applied them to the template. but if there was a script put to an entity within the template or if I changed the position of an entity within the scene editor, it doesnt seem to be saved in the template.

Someone would have to check both projects at this point tbh. Hard to really tell what’s going on

Unless you explicitly press the button to apply changes to the template, it won’t be applied to the template asset

thank you very much or your replies! I’m making good progress by forking the project as you said and than “manually” do a merge of my last changes since tuesday lunch. :slight_smile:
Maybe you can help me with one more thing: I used videotexture. It looks like there are single frames rendered earlier, than the rest, so it looks like flashes of single frames in between. maybe I need to use a specific framerate?
https://playcanvas.com/project/1173228/overview/der-fall-carmen

Please open a new thread for this as its not related to your initial problem

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yes. sry sir!