Unfortunately, this is seemingly impossible to replicate on a new project due to it likely being an issue with the size of the merge (though I am up to suggestions on how I could do that). That being said, whenever I try to merge master into my PlayCanvas branch, or vice versa, the merge process goes as expected until the final step upon pressing “Complete Merge”. After thinking for a bit, the merge fails, and I am forced to quit the merge. On top of that, it corrupts the branch I’m merging into and deletes all of the scenes, and I need to revert to the previous checkpoint.
The error in the console log is this:
I understand this isn’t too much information, unfortunately, I cannot share a link to the project this is happening in. Any idea how I could make this merge happen?