neil
March 14, 2022, 9:05am
#1
I’m using GitHub - effekseer/playcanvas-effekseer ;
but parse effekseer-system was failed;
pc.Application.getApplication() return undefined ; I can’t figure out why.
Please help!
effekseerWasmAssets = pc.Application.getApplication().assets.findAll("effekseer_native.wasm");
effekseerWasmLoadingEvents = []
effekseerWasmLoaded = false;
Hi @neil ,
Where are you executing that code?
neil
March 14, 2022, 9:42am
#4
select effekseer-system.js;click parse.
Seems to work for me, adding that in a blank project. The script is successfully parsed.
@yaustar any idea when that can fail?
neil
March 14, 2022, 9:58am
#6
could you send me your project link? I tried a blank project[https://playcanvas.com/editor/scene/1361666 ], but still can’t.
You can fork the example project from their repo, it seems to work quite fine:
https://playcanvas.com/project/649529/overview/effekseersimplesample
neil
March 14, 2022, 10:01am
#8
I do forked, the script looks fine default, but when i click parse, the error came out.
neil
March 14, 2022, 11:31am
#9
the contributor made a fix!
opened 09:30AM - 14 Mar 22 UTC
closed 11:29AM - 14 Mar 22 UTC
effekseer-system can't parse; won't load!
i tried to fork https://playcanvas.co… m/project/649529/overview/effekseersimplesample;
effekseer-system seems parsed default ,but when i press parse ,it failed.
<img width="1516" alt="2022-03-14" src="https://user-images.githubusercontent.com/10574966/158144073-4ce22796-2841-4403-93dc-c27e7f909365.png">
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