Hey guys! I’m looking to use a sprite sheet on a particle system in a way that each particle spawned has a different sprite pulled randomly from a sprite sheet. I see there’s a way to animate each particle based on a sprite sheet, but I’m not looking to do sprite sheet animations. My goal is to avoid having to create multiple particle systems. I tried setting the animStartFrame variable in the update loop of an attached script component but it just causes the entire particle system to restart every frame.
Is there a way for me to assign a random sprite from a sprite sheet per particle in a particle system?