[SOLVED] Particle system parameters

I am trying to make a water fontain particle system, it looks quite good, but when I turn around the fountain, I can see it s only 2D. I thought the particle system in screen mode was supposed to follow the camera??


No need answers, I figured it out…

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Great! :muscle:

Please share your solution for others. :smiling_face_with_three_hearts:

Sorry Albertos, I didn’t share my solution, cause I thought my problem was way to simple. In fact I made a new particle system entity form scratch. The old ones were imported from other entities of my project, transformed and involved into different hierarchies. S o I think the problem was to many local rotations, to many scale transformations, the old particle systems had a hard time to find in which direction they had to billboard. I think this is the explanation even if I am not 100% sure. Albertos, since I began my project and your first answers about bullets, I have leraned a lot… thanks, the project has taken shape and is now 164 MB when published. I think you would be surprised of the result. Since, It is yet far to be fnished… 3 worlds made may be 17 left to invent… I ll soon share a link, but right now I keep it a little secret… :slight_smile:

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No worries. Usually when a question doesn’t get replies, it’s not because the problem is too simple, but because it isn’t clear enough yet or feels too complex to respond to properly. (If it were truly simple, I would actually expect everyone to reply).

I’m curious what the end goal is. Is this a game, a technical demo, or something else you’re building towards?

It is an educational game based on mathematics.

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