When rendering a PLY file using the GSplat component with orbit camera controls in PlayCanvas v1.68.0, the model appears overexposed (washed out) in my custom script, while the official PlayCanva examples display it correctly.
What I’ve Tried:
Using official PlayCanvas shader URLs (glslang.js and twgsl.js)
Question:
Are there known discrepancies in shader initialization or GSplat settings between custom setups and the official examples that could cause overexposure?
I tried to replace the engine 1.68 to 1.76.3 like this : import * as pc from "https://cdn.skypack.dev/playcanvas@v1.76.3";
but it shows an error message because it cannot be built.