These instantiated entities have an undefined model property. The only other place I could find a reference to material was in the entity.render.meshInstances.material component. Modifying this material changes all three instantiated entities.
Could anyone help me understand best way to manipulate the appearance of individual objects within sets of instantiated templates? Things I can think of are modifying the material, swapping the material, or swapping the entire entity. Is the use of templates here the wrong approach?