I’m making a zone system for my battle royal mini game I need a translucent red overlay that spawns a certain distance from a entity anyone got any ideas on how to achieve this?
Maybe this grab pass material can work for you:
I believe a developer used a giant spotlight to create a circular ‘zone’ on the map
Potentially, you can scale a cylinder like mesh to represent the zone
I’ve figured it out. I used a cylinder with a inverted material and set it to the size to the radius