[SOLVED] Making A Translucent Overlay

I’m making a zone system for my battle royal mini game I need a translucent red overlay that spawns a certain distance from a entity anyone got any ideas on how to achieve this?

Hi @WilliamBoersma31,

Maybe this grab pass material can work for you:


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I believe a developer used a giant spotlight to create a circular ‘zone’ on the map

Potentially, you can scale a cylinder like mesh to represent the zone

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I’ve figured it out. I used a cylinder with a inverted material and set it to the size to the radius