Hi There,
I’m seeing an issue on a playcanvas project where after about 5 seconds my framerate tanks from 60 ish to 20 ish. Looking at the GPU History graph on MacOS, I can see at the moment the framerate ducks, the graphics workload shifts from the dedicated card to the integrated card.
I can repo this (the graphics card switching behaviour) on a default new project.
Interestingly, this problem doesn’t present on the playcanvas samples, e.g. the Graphics Demo - only utilises the dedicated graphics card, and never switches to the integrated card.
Is there a setting I can change anywhere in the editor that disables or forces PC to only run on the dedicated GFX card if available?
Running on a MacBook Pro (15-inch, 2018) - R560X
Thanks!
Matt