Given that one wants to change font type within https://developer.playcanvas.com/en/tutorials/htmlcss-ui/
What is then required in relation load a Google Font to use in the HTML layer?
The topic is therefore not related to Font rendering by the Playcanvas/WebGL layer as read here:
This topic leads the way a little, yet I lack understanding of structures behind:
(the referenced library beneath: https://developer.playcanvas.com/en/api/pc.Asset.html#getFileUrl)
For instance: An image/texture or font asset can have a source …
Then again, what does ‘none’ stand for? And is this related to the Scene settings > External scripts:
I have this project to test by, where the sphere with white fibonacci pattern upon it, is the image/texture I try to load externally: