[SOLVED] Load everything before game start

Hey all,

Is there a way to insure everything has loaded, scripts, assets, models, sounds, all the scripts initialize and postinitialize have completed (regardless how long they take) before the game kicks off to run?

I seem to have this issue where the game starts, but it’s still trying to load items it needs to run.


If every asset in the asset registry is set to preload and you aren’t calling async functions in init and postInit, that should happen

Can you isolate where this is not happening for you and reproduce in a new project? That’s usually the first step to help debug these types of problems

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I’ll check that. Thanks!!


I got things working. Thank you. It was an error on my part, doing things out of order.