I’m painting content on an external canvas (that will be swapped out with another on a bigger project); but for the life of me I can’t figure out how to make the black texture map not transparent. I should be painting on an opaque black background. What setting am I missing in the texture or material setup?
Here’s a simple project that illustrates the issue; the circles should be painting on a black background. I know a work-around could be to have 2 planes; one painted back behind the live texture one that’s showing the “issue”; but is that the appropriate way to do it?