[SOLVED] Live canvas opacity

I’m painting content on an external canvas (that will be swapped out with another on a bigger project); but for the life of me I can’t figure out how to make the black texture map not transparent. I should be painting on an opaque black background. What setting am I missing in the texture or material setup?

Here’s a simple project that illustrates the issue; the circles should be painting on a black background. I know a work-around could be to have 2 planes; one painted back behind the live texture one that’s showing the “issue”; but is that the appropriate way to do it?


Hi @Steveorevo,

If I understand correctly you want this?

Then replace the blend mode of your material with this:

material.blendType = pc.BLEND_NONE;
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Perfect. Thanks!

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