[SOLVED] Lightmaps render in editor but not at runtime

So I’m having trouble getting lightmaps to bake. They look fine in the editor, but when I run the scene the majority of meshes don’t get lit. All the lights have bake set to true and all the meshes have lightmapped checked.


It could be a problem with my computer being old, any help would be greatly appreciated.

Note: if I set the lights to dynamic they render correctly at runtime, but this causes performance issues.

I did, and it still didn’t work. But the problem went away after I switched to different FBX models.

Hello¡ same problem here, any solution? thanks

@Antoni_Vivaldini as this thread has been marked solved, can you post in a new thread with nore detail on your issue please?

If you can post an example project showing the issue, even better.