So I have this human model standing upright (Y axis) on top of a plane. I’m experimenting with using forces and impulses to move it around. A problem I’m having is that the model ends up falling down. I don’t mind it rotating around the y- axis (actually I want it to as I will be implementing y-axis rotation) but I’d rather it did not rotate around the x and z axis (falling over). Is there a way to still use a dynamic rigidbody but restrain the physics engine’s effects on certain axes?
You need to use damping on the axis you would like forces to be absorbed fully (and not produce responses). Something like this for example:
Well, I’ll be… I was always wondering what the linear and angular factors were for. Now I know. Thanks.