So I have this human model standing upright (Y axis) on top of a plane. I’m experimenting with using forces and impulses to move it around. A problem I’m having is that the model ends up falling down. I don’t mind it rotating around the y- axis (actually I want it to as I will be implementing y-axis rotation) but I’d rather it did not rotate around the x and z axis (falling over). Is there a way to still use a dynamic rigidbody but restrain the physics engine’s effects on certain axes?