Given the following code, can anyone decipher why I would be getting an issue where the if statement will fire when distanceFromKillPlane is greater than 2 or between 0 and 1? The if statement will fire from 0.0001 - 0.9999
var distanceFromKillPlane =
this.app.root.findByName("ballForTrack").getWorldTransform().getTranslation().clone().y -
this.app.root.findByName("shadowCatcher").getWorldTransform().getTranslation().clone().y;
//checks to see how close the ball is to the kill plane
if (distanceFromKillPlane > 2){
//do something
}