The requirement is similar to as the OnEnable callback in UNITY3D.
Hi @yash_mehrotra,
No there isn’t an event like that. The only event an entity fires on its own is the destroy
event:
https://developer.playcanvas.com/api/pc.Entity.html#event:destroy
To get the functionality you are looking for you will have to add a script to your entity and add a custom entity event of yours.
You can listen for when the script is enabled/disabled though (which is fired when the Entity is disabled/enabled) https://developer.playcanvas.com/api/pc.ScriptType.html#event:state
it works well, thank you.