Hi all,
I wasn’t able to find any information on this by searching the web/forum.
I’m wondering if there is any way to access the Bounding Box of a Gaussian Splat Model (for example for automatic Camera View framing of dynamically changing Models).
From the documentation, I have seen the GSplat component contains a customAabb Accessor, but it seems to be there more for manually adding a custom Aabb and didn’t return usable values.
The editor shows a Bounding Box around the Model, so clearly it is computed somewhere. Can we access it somehow?
I appreciate any help or pointers in the right direction.
Regards,
Felix