As of version 1.55.0, I’ve been having an issue where the skybox texture shows through into the scene. Originally, I had a simple blue skybox and noticed that everything in my scene had a blue tint. Just as a test, I swapped the blue color with a more noisy texture and noticed this:
This is visible in the editor as well as the launched application, so I don’t think it’s an issue with the camera settings. This issue is not present if I switch the engine back to 1.54.1. Is this expected behaviour for version 1.55.0 and above? And if so, how do I fix it?