My app is crashing due to user-induced strain on culling.
This is before my extra cull-strain action:
and this is after:
No matter what I do debugging-wise (minimize updates, re-enabling cameras after 12 secs. etc), the launch crashes after 15 seconds.
Note: I do use a rendertexture, but not sure how to clear its buffers.
Not sure that clearing VRAM har effect, as I don’t have much complex textures going (at all actually).