So I’m using a particle system and I’m wondering if it’s somehow possible for the particle system to use different textures so you have variations of different particles? (used to visualize various snowflakes)
I would like to avoid multiple particle systems as it could affect performance (mobile target).
I’m not sure, not an expert in this, but maybe this can be used for similar purpose?
It uses an atlas of 4x4 in this case, representing 4 different types of particles. Not exactly what you’re after I think, but might help?
thanks for the reference. Is there an option to combine / adapt the excample with the playcanvas particle system im already using?
It looks like PlayCanvas Examples is doing exactly what im trying to achieve.
Edit: Nevermind - i think i got it there is a animation index, so you basically have to create a particle texture with - for excample - 2x2 particles and adjust the tiling inside the particle system.
Thanks to your reply i could understand how the particle system works - thx.