[SOLVED] Ignoring unsupported input property to standard material: useTonemap

I was working on a project done in playcanvas yesterday January 21, 2025, however, today January 22, 2025, all my projects where I use 3D models with textures give me this warning when I launch my game.

Ignoring unsupported input property to standard material: useTonemap

I would like to know why this happens and what is the solution :))

Don’t worry about these, it’s a warning that has no effect on anything, and it’s related to our changes for the engine v2. We’ll remove this warning in the near future.

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Our project looks different now and we did not change anything. Are you sure there is no effect on anything? On the left side you see a Cubemap from yesterday. And today we have the view on the right. Looks like some kind of tonemapping issue.

Maybe this can help? Engine Migrations | PlayCanvas Developer Site

it looks like a tonemapping / gamma setting - please check those in Settings.
@KPal

The image above looks like a gamma curve was applied twice.
Those are 8bit PNGs and as its generally done with 8bit images there is already a gamma curve applied on our end. (for good reasons)

I could now export those images out of BMD Fusion (where the renderings are still 32bit float) as linear images.
I dont really want to do that though, because that will result in a bunch of lost colors when the gamme curve is applied on your end.
Here is an example of that:


Please see this thread, it seems likely related:

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Its fixed. Thanks!

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