Hello guys. I’m creating an Idle animation for FPS arms using Blender. My Idle animation behaves correctly in Blender, but when I export it to an FBX file and import it into my PlayCanvas project, the animation behaves subtly differently. When he finishes running frame 30, he “adds” a small movement to the arms that gives the impression that the weapon is loose. I’ve been having this problem for days, I’ve tried several ways, but nothing worked so far.
Does anyone know how to solve this problem or indicate a probable way to solve it? Any help will be very useful.