So me and a friend have been working on a game for quite some time. We want to add an attack that, when the opposing player touches you and you’re pressing a certain button, they die. Same thing vise versa. We also want to integrate time. Basically you have to wait 30 seconds to re-activate or to use this attack again. We’ve been searching the docs for quite some time, but we’re not sure how we make this concept a reality. Can someone help explain how to use collision and time to create this attack?