After the operation of the project, there will be an error, but it is not clear where the error occurs, and how to solve it.
Who can help me?
Hi @leooooooo,
What are you trying to do and you are getting that error?
I’m trying to preload some asset that I get this error.btw,I solve this error,thx
If you can provide a public, small project that reproduces this error, it will help people investigate/look into it.
you could try adding this to Initialize of some script, and looking at the log:
pc.Tracing.set(pc.TRACEID_TEXTURE_ALLOC, true);
pc.Tracing.stack = true;
ideally use the preview engine for this, so version 1.58.0, as the `.stack’ part of this is ignored on the previous version
The reason is that I unload the material during initialization
okay,I’ll try it next time