[SOLVED] How to solve 'Attempting to use a texture that has been destroyed'?

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After the operation of the project, there will be an error, but it is not clear where the error occurs, and how to solve it.
Who can help me?

Hi @leooooooo,

What are you trying to do and you are getting that error?

I’m trying to preload some asset that I get this error.btw,I solve this error,thx :slight_smile:

If you can provide a public, small project that reproduces this error, it will help people investigate/look into it.

you could try adding this to Initialize of some script, and looking at the log:

pc.Tracing.set(pc.TRACEID_TEXTURE_ALLOC, true);
pc.Tracing.stack = true;

ideally use the preview engine for this, so version 1.58.0, as the `.stack’ part of this is ignored on the previous version

The reason is that I unload the material during initialization

okay,I’ll try it next time