After the operation of the project, there will be an error, but it is not clear where the error occurs, and how to solve it.
Who can help me?
I’m trying to preload some asset that I get this error.btw,I solve this error,thx
If you can provide a public, small project that reproduces this error, it will help people investigate/look into it.
you could try adding this to Initialize of some script, and looking at the log:
pc.Tracing.set(pc.TRACEID_TEXTURE_ALLOC, true);
pc.Tracing.stack = true;
ideally use the preview engine for this, so version 1.58.0, as the `.stack’ part of this is ignored on the previous version
The reason is that I unload the material during initialization
okay,I’ll try it next time