[Solved] How to set camera by view matrix and projection matrix?

Say I have view matrix and projection matrix in hand, how do I set camera position, rotation and scale using these matrices?
I read in the DOC that the view matrix of a camera is read only. And there is not an api to set entity matrix (getLocalMatrix only).
Anybody can help me? thanks very much :grinning:

Projection and View matrices are constructed by the engine using camera properties, such as: field of view, near / far clip planes, node position, and other stuff.

Could you be setting them on camera instead of matrix?

Thank you for your help max.
I am doing as you suggested, but with a little trick.
I create a matrix4 in engine, and get the position and rotation from the matrix4 interface. That saved my day.

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