I’m trying to endlessly rotate an object based on dt. The tween library cant do it easily and I can find any code snippets (only how to set a fixed rotation).
It seems this is a pretty common task so does anyone know the simplest way to do it?
I’m trying to endlessly rotate an object based on dt. The tween library cant do it easily and I can find any code snippets (only how to set a fixed rotation).
It seems this is a pretty common task so does anyone know the simplest way to do it?
Hi @Grimmy!
I think you can do something like below in the update function of the script. Here is 1
the rotation speed. (Not sure if you need to use rotate
or rotateLocal
).
// update
this.entity.rotate(0, 1 * dt, 0);
Thank You!