Hello, I’m new to this forum and to Playcanvas. I’m still trying to learn everything. I have a question. I know that the cubemap is a 2D scene, but when one presses the Arrow keys on the keyboard, I would still like to give the effect of moving towards the cubemap scene at least somewhat. Thus, I was wondering how do I scale the cubemap while the moving on the platform too. I hope this makes sense.
You’d like to make it look like you’re approaching the surrounding environment as you move around correct? In that case you should not use a skybox, as the skybox is basically always the same distance from you camera. Instead you can create a box or a hemisphere, surround your scene with it and assign textures inside the box or hemisphere so basically instead of a cubemap, you have a 3d object placed in your scene. That way when you move around you will be approaching the faces of your surrounding mesh.