You should see how this is done in the example using the planar renderer here: PlayCanvas Examples
Objects you do not want reflected are in a new layer you create (called excludedLayer in the example) and this layer is not added to the camera rendering the reflection.
You mean separate meshes into different layers, main camera can see everything, reflection camera can not see the meshInstances with meshInstance.reflection = false flag ?
Does it work with the legacy model component ? I am still using it…
Does it work with the legacy model component ? I am still using it…
I mean, skip some meshInstances in model component. I notice ModelComponent has layers, it seems I can only skip all meshInstances in model component, not some meshInstances ?