[SOLVED] How to make a container for a 'Render' (with .glb-file content)

I have forked the ‘Video Texture’ tutorial, and in there; one is presented with this interface, while handling “the Screen on the retro-tv”:

If I try to export my own .glb-model (from Blender), and then create a ‘Render’ (at PC-editor), to hold it, I get stuck [at least in my Windows 10 environment].
I don’t know how to create ‘Container’ - the are no dropdowns for a ‘Container’, and this is all I end up with:

Hi @Thomas_Due_Nielsen! I’m not sure if I understand your question correctly, but I guess the container is just a part of the model. In the tutorial project this is the ‘Screen’ part of the model that is used. You can apply a material (that shows the video) to the meshInstance of this part.

ok, thanks … tried it, but not it :-/ (could easely have been such an issue)
No, in the new editor, the “Render” entity, is definitely a new one

As yauStar has made the(se) Video Texture tutorials (the series of them - been updated from time to time), we/I should wait the wkd over … let him answer monday {ps: the admins are quite good at explaining upgrades from editor-version to ed-version … just not always the case, that it can be sought upon at main page → furthermore: How to know which github-upgradepost to search under (?)}

The render entity is automatic generated if you import an FBX file. You need to enable the options ‘Convert to GLB’ and ‘Import Hierarchy’ for this in your project settings.

image

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Documentation: Import Hierarchy | Learn PlayCanvas

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ok, at that place (yes the dim is lifting; know that method within the FBX-vs-GLB of-it-all/that conversation )