Hello, there are delays when traveling back at high speed, do you have any idea why this happens?
Maybe it’s related to entity order/distance?

Thanks for any information
Hello, there are delays when traveling back at high speed, do you have any idea why this happens?
Can you post a link to your project?
Hi, there’s a reproduction
https://playcanvas.com/project/1020654/overview/test
Hold key ‘S’ to move backwards, don’t mind the logic, it’s not meant to be a human movement
Seems like it was related to camera movement script,
For some reason this
var originEntity = this.entity.parent;
var targetY = this.eulers.x + 180;
var targetX = this.eulers.y;
var targetAng = new pc.Vec3(-targetX, targetY, 0);
originEntity.setEulerAngles(targetAng);
this.entity.setPosition(this.getWorldPoint());
this.entity.lookAt(originEntity.getPosition());
Was under postUpdate, running it on update fixed the issue