I’m working on one project and very-very close to nail everything down but facing another obstacles.
The main idea is to embed GS object into Framer website, keep interactivity like zoom in/out, scrolling (rotation) but disable panning ON MOBILE device!
The weird thing is that it works perfectly on desktop, you are not able to drag the object, only zoom in/out, limited rotation.
But when you open the same exact page on mobile device you are able to drag the object using two hingers.
ChatGPT (you can like it or not, but this thing helps me a lot, since I have 0 code knowledge) couldn’t solve this problem for me yet…
I also trying to add autorotation now, but looks like GPT can not figure it out also
Did you write the camera controls? It sounds like your camera controls code has no panning implemented for mouse+keyboard but responds to touch (two fingers) to enable pan. You just need to track down the code that applies the panning and disable it.
If I understand correctly there are no issues on my side or in my code, what was happening is a bug inside “camera-controls.mjs” and the changes will apply automatically to PlayCanvas Web Components Examples as well as inside of my project.
I just want to ask how long will it takes for changes to start working? Because I’m checking now and I don’t see any difference.
Sorry if I sound a little dumb, I’m trying my best to understand how everything works.