hello, I am trying to load different models from gltf using loader but I have a json file with specs of size and origin. Something like this.
{
"origin": { "x": 1.25, "y": 0.35, "z": -1.75 },
"size": { "width": 1.75, "height": 0.03, "depth": 0.5 },
"instanceID": "178"
}
How do I resize the gltf model to have exactly that size in the scene. I am trying to recreate a scene based on a json file generated from another builder application written in godot.