Hello, I have a game and there are tracks in the game. I create the tracks in an infinite loop, but it builds very fast. How do I change the code to create 1 track in 1 second?
TileSpawner.prototype.update = function(dt) {
this.camera = this.camera || this.app.root.findByName('Camera');
//var up = new pc.Vec3(-40,0,0);
var mid = new pc.Vec3(-130,-10,0); //var mid = new pc.Vec3(-50,-10,0);
//var down = new pc.Vec3(-40,0,0);
var position = [/*up, down,*/mid/*,mid,mid,mid, mid*/];
var rand = position[Math.floor(Math.random() * position.length)];
this.lastTile = this.lastTile.add(rand);
this.spawn(this.lastTile);
//this.relax();
};
TileSpawner.prototype.spawn = function(position){
// Create an asteroid at (x,y) drifting towards (direction) with (speed)
var tile = this.Tile1.clone();
tile.name = "newTilee";
this.app.root.addChild(tile);
tile.enabled = true;
//tile.rigidbody.teleport(position);
tile.rigidbody.teleport(position);
const enabledChildIndex = Math.floor(Math.random() * tile.children.length);
tile.children.forEach((child, index) => {
child.setLocalPosition(0,0,0);
child.enabled = index === enabledChildIndex;
return tile;
});
};