Although I can switch the cubemap now, it doesnt seem to affect lots of objects in the scene. It affects many but I think that lightmapped objects seem to retain the original scene’s skybox. Is there something else I need to do?
Hmm Thanks but Im not sure if that’s actually true if the lightmap material is set to Lighting=true and use Skybox = true. The skybox was certainly doing something weird to the material.
Either way, I fixed this (so the new skybox looks correct) by adding the following line which seems to update the skybox: