How do i make a hotbar switch (1, 2, 3, 4, 5, 6, 7, 8, 9, 10) between guns and flashlite?
Hi @thebosser24,
There are many ways to approach this, a simple one:
You can monitor what key was last released and set your active inventory item to that. Basically disable all inventories items, except the active one.
Pseudocode:
if( this.app.keyboard.wasReleased(pc.KEY_3) ){
activeIndex = 3;
}
myInventoryItems.forEach( function(item, index){
if(index === activeIndex){
item.enabled = true;
}else{
item.enabled = false;
}
});
do i copy and paste this several times for each item, and how do i assign an item to each key, like flashlight=1 gun=2
how do I make an inventory
No, you can’t use it as it is, it was meant to show you example logic. You will have to adapt it to your code.
im sooooooo confused, do i change
seudocode:
if( this.app.keyboard.wasReleased(pc.KEY_3) ){
activeIndex = 3;
}
myInventoryItems.forEach( function(item, index){
if(index === activeIndex){
item.enabled = true;
}else{
item.enabled = false;
}
});
to
seudocode:
if( this.app.keyboard.wasReleased(pc.KEY_4) ){
activeIndex = 4;
}
myInventoryItems.forEach( function(item, index){
if(index === activeIndex){
item.enabled = true;
}else{
item.enabled = false;
}
});
Can you share some of your existing code on how you handle your inventory / items?
If you don’t have any, my code isn’t of much use to you. For a UI interface the closest example I can think of is this:
https://developer.playcanvas.com/en/tutorials/tutorial-shop-user-interface
what am i doing, i made a script, how do i attach it to gun
Is it possible to do a If press 2 enable Handgun, when press 1 disable handgun
im trying to do an inventory, is it possible to do that?
Hi @thebosser24,
It is actually possible you have to make UI for the inventory.
https://developer.playcanvas.com/en/user-manual/user-interface/user-interface-basics/
Then make a code for it so when you click it you go to the inventory.
@thebosser24 please use your existing topics about the same subject rather than creating new ones
i forgot this existed. im sorry
but i don’t want a user interface, unless I have to have 1
i want
When you press 2 it brings out pistol
when you press 1 it brings out flashlight
when you press 3 it brings out Shotgun
You can do something like below for every key.
if (this.app.keyboard.wasReleased(pc.KEY_1) ){
this.app.root.findByName("Flashlight").enabled = true;
this.app.root.findByName("Pistol").enabled = false;
this.app.root.findByName("Shotgun").enabled = false;
}
SWEET, do i put this in its own script and attach it to each, or in the Movement script?
You can add it to your movement script.
so do i do this
if (this.app.keyboard.wasReleased(pc.KEY_1) ){
this.app.root.findByName("Flashlight").enabled = true;
this.app.root.findByName("Pistol").enabled = false;
this.app.root.findByName("Shotgun").enabled = false;
}
if (this.app.keyboard.wasReleased(pc.KEY_2) ){
this.app.root.findByName("Flashlight").enabled = false;
this.app.root.findByName("Pistol").enabled = true;
this.app.root.findByName("Shotgun").enabled = false;
}
if (this.app.keyboard.wasReleased(pc.KEY_3) ){
this.app.root.findByName("Flashlight").enabled = false;
this.app.root.findByName("Pistol").enabled = false;
this.app.root.findByName("Shotgun").enabled = true;
}
Yes, exactly. Make sure the names of the weapons are the same in your scene.
do i add it at the end or initialize
when i switch weapons ccan it switch images(the crosshair)
Hi @thebosser24,
Put it in your update function like here:
But for your question
It won’t you will have to create a different script for that.
on line 46?
No, in your update function that was the script I have for my game which I just used for an example.
i did that, but does it stay enabled or do i have to make a script to disable it