I have no idea how to write specific code for changing anything, let alone just music. There’s a part in my project where a boss placeholder is and it has specific music I need to use. I need it to where if the player entity is above y=300, the current music stops and the new song plays. Any
s?
https://playcanvas.com/project/1035819/overview/expungeds-unfair-platformer
Here’s kind of an example of what I want the code to do. If it needs anything else, let me know.
MusicSwap.prototype.initialize = function() {
if (this.entity > (0, 300, 0));
this.entity.sound.stop('song1');
this.entity.sound.play('song2');
if (this.entity < (0, 300, 0));
this.entity.sound.play('song1');
this.entity.sound.stop('song2');
};
1 Like
Hi @butternyke!
Thanks for sharing your code. Below how I think it need to be.
MusicSwap.prototype.update = function(dt) {
if (this.entity.getPosition().y > 300) {
if (!this.entity.sound.slot('song2').isPlaying) {
this.entity.sound.stop('song1');
this.entity.sound.play('song2');
}
}
else {
if (!this.entity.sound.slot('song1').isPlaying) {
this.entity.sound.stop('song2');
this.entity.sound.play('song1');
}
}
};
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