Hi everyone,
I have an application where I use some posteffects to achieve a sort of highlight effect to highlight an object.
This effect seems to have issues since the 1.66 engine version where it seems like the object is having Z-fighting issues.
To give some context how I achieve this effect:
- There is a posteffect on the camera, in this case to edit the brightness and contrast to make the image washed out.
- I created another rendering layer (WorldNoPost).
- There is a script on the camera that sets this new layer to the amera.disablePostEffectsLayer.
- The highlighted object is added to this new layer which should ignore the posteffect.
I have created an example project to showcase the issue:
https://playcanvas.com/editor/scene/1905900
Here is the desired result in 1.65.5 (Previous Minor):
And here is how it looks in 1.66.3:
It looks like there is some Z-fighting with the object that needs to be highlighted.
If I remove the highlighted object from the normal ‘World’ layer, it is still correct in 1.65.5, but in 1.66 it just dissapears in the Z-fighting like pattern:
Hopefully someone can help me resolve this issue. (Or give me an idea if there’s another way to achieve this effect?)
Thanks in advance for the help!