We have a scene with 2 different seats in it. These seats have different tweens and animations. They are parented to a scene entity for easier moving, etc.
We want to be able to hide their parent entity, and with it all of it’s children, without using the .enabled part. If we use the .enabled variable, they appear and disappear correctly, but calling a PlayAnim() on both of them only runs on the enabled ones, - as expected.
These entity collections have various nested entites, so going through them with looping their children would result in tons of loops.
Any ideas how to hide a parent entity and all of it’s children without disabling them?