I got some issue with compressed gaussian splatting file since yesterday.
It used to be worked very well but now I got error message like below.
Failed to compile fragment shader:
ERROR: 0:207: ‘assign’ : l-value required (can’t modify an input “color”)
202: if (A < -4.0) discard;
203: float B = exp(A) * color.a;
204:
205:
206:
207: color.rgb = gammaCorrectOutput(toneMap(decodeGamma(color.rgb)));
208:
209: return vec4(color.rgb, B);
210: }
211:
212: void main(void)
while rendering Pass:RenderPassForward | Camera: Camera, Layer: World(TRANSP) | Node: Dragon Ball Super ZSL.cleaned.compressed, Material: compressedSplatMaterial
[object Object]
Is it because of update yesterday?
Please help!